top of page

Shopping: The Awe Economy: Merlin's Mall Makeover

Why It Is the Topic Trending: A Retail Space Revolution

The trend is a trending topic because it represents a significant and innovative shift in how entertainment companies and retailers are using physical space. It moves beyond traditional retail and food courts to create immersive, purpose-driven experiences. The collaboration between a major entertainment company (Merlin) and high-traffic shopping malls signals a new frontier in the experience economy, driven by consumer demand for mental and emotional well-being.

  • Reinventing Retail Spaces: The launch of WONDRA and Super Neon shows how malls, once hubs for commerce, are being transformed into destinations for emotional and psychological fulfillment.

  • Capitalizing on Psychological Needs: Merlin is tapping into the growing consumer hunger for "awe-inspiring experiences" to reduce stress and combat loneliness, positioning itself as a provider of mental well-being.

  • Unprecedented Speed to Market: The company's compressed development timeline of under 12 months is a key aspect of the trend, demonstrating a new agility in capitalizing on rapidly emerging consumer desires.

Overview: From Theme Parks to Therapy Hubs

Global entertainment company Merlin is strategically launching two new immersive attractions in major U.S. shopping malls. WONDRA, at Chicago's Woodfield Mall, offers a nature-infused journey with interactive clouds and meadows. Super Neon, at Minneapolis's Mall of America, provides a neon light wonderland designed to elevate moods. These attractions, developed in under a year, signify a major shift for Merlin, which is now positioning itself as a provider of accessible, awe-inspiring experiences that act as a form of "psychological reset button" for consumers.

Detailed Findings: A New Kind of Immersive Experience

  • WONDRA: This attraction, opening in a 11,500-square-foot space, is a nature-infused experience where visitors can create personalized clouds and interact with a virtual meadow through voice technology.

  • Super Neon: Opening in September, this installation is a neon wonderland designed to elevate moods through interactive light installations.

  • Rapid Development: Merlin compressed its typical development timeline from years to under 12 months, allowing the company to quickly respond to emerging consumer needs.

  • Strategic Partnerships: The company's partnership with live-entertainment platform Fever is a key part of the strategy, helping them position the attractions as accessible alternatives to large-scale theme parks.

Key Success Factors of the Trend: The Experience as the Product

  • Tapping into the "Awe" Factor: The attractions are designed around the concept of "awe," which research shows can reduce stress and combat loneliness. This focus on a specific emotional outcome is a key success factor.

  • Accessibility and Convenience: Placing these experiences in high-traffic shopping malls makes them an easy-to-access alternative to the more costly and time-consuming visits to traditional theme parks.

  • Leveraging Social Media: The immersive, visually stunning nature of the installations provides a "lush backdrop for social media content," which generates free marketing and amplifies the trend.

Key Takeaway: The Retail Space is Now a Wellness Hub

The most significant takeaway is that retail spaces are no longer just for commerce; they are becoming hubs for emotional and psychological well-being. Brands are now selling a feeling or a state of mind, with the immersive experience itself serving as a form of accessible therapy for consumers.

Main Trend: The Awe Economy

Description of the Trend: Selling a Feeling, Not a Product

The Awe Economy is a trend where brands and businesses are creating and monetizing experiences that evoke a sense of wonder, vastness, and beauty. This trend responds to a deep-seated consumer need for mental and emotional restoration in an increasingly digital and disconnected world. It positions a feeling of "awe" as a valuable commodity, shifting spending from tangible goods to intangible, restorative experiences.

Key Characteristics of the Core Trend: Emotional and Immersive

  • Emotionally Driven: The primary goal is not just entertainment but a specific emotional or psychological outcome, such as reduced stress or a sense of peace.

  • Immersive Technology: The experiences rely on technology and sensory stimulation (lights, sound, visuals) to create a fully immersive and transportive environment.

  • Psychological Benefits: The attractions are marketed with the promise of tangible benefits, such as mood elevation and reconnection with nature.

Market and Cultural Signals Supporting the Trend: The Urban Escape

  • Digitization and Stress: As daily life becomes more digitized and screen-based, people are actively seeking out real-world experiences to combat burnout and stress.

  • Research on Awe: Academic research on the psychological benefits of awe provides a scientific basis and credibility for brands entering this space.

  • Urbanization: With a growing majority of the population living in cities, there is a desire for easily accessible escapes that offer a break from the urban environment.

What Is Consumer Motivation: Restoration and Reconnection

  • Need for Solace: Consumers are motivated by a deep-seated desire to find solace and a "psychological reset button" to cope with the pressures of modern life.

  • Reconnecting with Nature: The urbanized consumer is motivated to find a way to reconnect with nature, even if it is in an artificial or digital format.

  • Finding Belonging: Experiencing a sense of "awe" is a motivator because it fosters a sense of belonging to something greater than oneself, which combats loneliness.

What Is Motivation Beyond the Trend: The Social-Media Self

  • Social Currency: The visually stunning nature of these attractions provides the consumer with social currency. They are motivated to go not just for the experience but for the shareable content it provides for social media.

  • The Authentic Self: In a world of curated online identities, seeking "authentic" experiences is a motivator, and these attractions offer a sense of realness and escapism.

Descriptions of Consumers: The Solace-Seeking Urbanite

Consumer Summary: This consumer is an urban or suburban dweller who lives a digitally-driven life. They are feeling the effects of stress and a disconnect from the natural world. They are looking for convenient, meaningful, and emotionally restorative experiences. They are active on social media and use it both as a source of inspiration and a place to showcase their experiences.

  • Who are they?: Millennials and Gen Z who value experiences over possessions.

  • What is their age?: Primarily ages 18-40, a demographic that is fluent in both technology and the experience economy.

  • What is their gender?: The article does not specify, but the experiences are likely to have broad appeal.

  • What is their income?: They have disposable income to spend on experiences but are also price-conscious, making a mall-based attraction a more accessible option than a theme park.

  • What is their lifestyle?: Their lifestyle is fast-paced and urban. They use technology for work and social life but are aware of the mental health toll of constant connectivity.

How the Trend Is Changing Consumer Behavior: From Goods to Feelings

  • Prioritizing Experiences: This trend is fundamentally changing consumer spending behavior from buying tangible goods to seeking out intangible experiences.

  • Consumption as Wellness: It encourages consumers to view entertainment and consumption as a form of wellness, where they are willing to pay for an experience that offers a psychological benefit.

  • The Hybrid Shopping Trip: Consumers are now motivated to visit a mall for a reason other than shopping, blending retail with entertainment and well-being in a single trip.

Implications of Trend Across the Ecosystem: Reinventing Retail

  • For Consumers: They gain access to new, convenient, and emotionally fulfilling entertainment options right in their local communities.

  • For Brands and CPGs: Entertainment companies like Merlin are finding new, profitable avenues for expansion and partnerships, moving beyond traditional theme parks.

  • For Retailers: Shopping malls are finding a new purpose and a new way to drive foot traffic, combatting the challenges posed by e-commerce.

Strategic Forecast: The Rise of the Experience Mall

  • Expansion of Mall-Based Entertainment: We can expect to see more entertainment companies, not just Merlin, partnering with malls to open similar, immersive attractions.

  • Short-Term Pop-Ups: The compressed development timeline suggests a future of short-term, pop-up style attractions that can quickly capitalize on new trends.

  • Technology-Driven Experiences: New attractions will likely be even more personalized and technologically advanced, using AI and other innovations to create truly unique "awe" moments.

Areas of Innovation: Designing for Awe

  • Emotional AI: The use of AI to create personalized, interactive experiences that respond to a visitor's emotional state, amplifying the feeling of "awe."

  • Restorative Realities: The development of virtual and augmented reality experiences that are designed for psychological restoration and mental well-being rather than just entertainment.

  • Experience-as-a-Service: A subscription model where consumers can pay a monthly fee for access to a rotating slate of immersive, restorative experiences.

  • Biometric Feedback: The use of biometric sensors to measure a visitor's stress levels and provide them with a personalized, awe-inspiring experience to help them relax.

  • Hybrid Retail: The creation of retail spaces that seamlessly blend shopping with entertainment, wellness, and social interaction, like a mall that features both retail stores and a "zen garden" attraction.

Summary of Trends: The New Purpose of Place

  • Core Consumer Trend: The Solace-Seeking Urbanite. The consumer is a stressed, digitally-connected individual who is actively seeking out experiences that provide mental and emotional restoration.

  • Core Social Trend: The Experience Economy. Society is placing a higher value on intangible experiences over physical goods, leading to a new market for emotional fulfillment.

  • Core Strategy: The Awe-as-a-Service Model. Brands are creating scalable, immersive attractions that sell a feeling of "awe" as an antidote to modern-day stress.

  • Core Industry Trend: The Reinvention of Retail. The shopping mall is no longer just a commercial space but is being repurposed as a hub for entertainment, community, and well-being.

  • Core Consumer Motivation: Psychological Reset. The primary motivation for consumers is to find a form of accessible, restorative "therapy" that allows them to decompress from their digitized lives.

Final Thought: The Future of Retail is in the Mind

The launch of Merlin's WONDRA and Super Neon is a powerful statement about the future of retail and entertainment. It proves that in a world where everything is available online, the true value of a physical space lies in its ability to offer an experience that is emotionally transformative, socially engaging, and utterly unique. It is a new blueprint for success in a world where the most valuable real estate is no longer in the heart of a city, but in the mind of the consumer.

ree

Comments


bottom of page